

Lumen is a fully dynamic real-time global illumination solution that reacts to scene and light changes, while Nanite is a virtualized micro polygon geometry system that lets artists create as much detail as the eye can see without compromising speed.Īs you can see, the end result is absolutely stunning. We recently looked at a recreation of the N64 classic The Legend of Zelda: Ocarina of Time in C code and now, a separate undertaking reveals what the game could have looked like had Unreal Engine 5 been around in the late 90s. Zelda projects have been getting a lot of attention lately, and rightfully so as it is one of Nintendo's top franchises. In the video's description, he expressed interest in wanting to explore what the game's various environments could look like utilizing modern technologies and features found in Unreal Engine 5 - namely, Lumen and Nanite.

In brief: YouTuber RwanLink has painstakingly recreated the Kakariko Village area from Ocarina of Time using Epic's latest game engine.
